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Found 78 results

  1. Max Punish List This is very very good. Has things missing from the sidebar in competitive sub reddit.
  2. My Resignation

    Due to a lack of activity within the section and new alternative interests I will be resigning as a go of for honor. Though I will still be playing the game and hope to continue to try within the section.
  3. Roll Call

    This is a roll call, please reply if you're still active on For Honor. @WeaponX006, @K2TFrostee, @McApple, @Fraejix, @TheLegendOfMyLittleKitty, @Nebulon, @Fishypixels, @Rider, @LieutenantKilljoy, @Vald Bagina144, @Alafin, @Kenpatchi, @Eldorium, @cynicLe
  4. Sayonara

    I'm officially quitting For Honor. I've had my fill of all the cheating with the peer-to-peer tech, and tbh the game gets more and more underwhelming each update. so I will be looking to get into a new game night, idk which one just yet. but thanks to the homies for sticking it out so long.
  5. The upcoming nerf to centurion

    Im going to be honest. Having a rep 8 cent, i feel that i know the character quite a bit and this nerf wont change anything to him. Sure he cant use you as a bloody pin cushion on a wall but you are still going to get fucked up. The wall splat combo was already spotty to begin with since the enemy can often get out of it since the timing is a little delayed between heavy's. I mean with the damage he has with his quick heavys right now will do just fine with one jab, so people are still going to non-stop complain about him being op. Just thought i would give my opinion about the nerf. And im looking forward to playing shinobi after the buff :3
  6. Patch Notes

    Since Ubisoft doesn't put Live Updates in their patch notes, I'll start with the Season 3 patch and try to keep this updated with everything I find.
  7. Shugoki Before Charge of the Oni Nerf

    Reminds of Raider mirror matches before their nerf lolol
  8. Warlord Nerf Thursday Side dodge recovery increased by 200ms Forward dodge recovery increased by 100ms Delay between dodge and headbutt increased to 300ms Side Light decreased to 12 damage Top Light increased to 17 damage Top Heavy reduced to 25 damage Side Heavy reduced to 30 damage Increased damage on finishers Shield counter is now followed by a non guaranteed heavy attack instead of a counter slash Sorry @WeaponX006. We never thought it would actually happen.
  9. I wanted to leave these here.

    Hey Maruader FH Community, I don't participate in your shennaigans because I'm an Xbone player when it comes to FH. However, I thought I'd leave a couple of gifs I've done in the past here that I hope you will enjoy watching and getting a brief giggle out of them. Also included my stats profile...because raisins. Parrying a Warden Zone (During a custom 1v1 challenge) Flip, Flip, Flip, Flip The Ledgebringer Stats: Mang0 Regards, Peter
  10. Thinking about getting For Honor

    'ello there mateys, I just saw For Honor is 50% off on Steam, thinking if I should get it or not. Is there anyone in the clan still active in this game? Do you believe it's worth the 30$? I remember reading they were having server issues, how's the game right now in that aspect? Thanks in advance! Guac out
  11. Double XP Weekend/Dominion Event

    LOOKING TO FORM A FULL DOMINION TEAM ALL WEEKEND FOR THE DOUBLE XP AND GOLD BOOSTS, I've already repped up 4 times in a few hours, lets get it!
  12. PTS Changes for Each Class

    Centurion looks like the king right now considering his parry and OOS punishes. Or rather, centurion looks like he could continue on with the turtle meta. Conquerors are gonna be even more annoying now that it's much harder to punish their lights. I might actually use them now.
  13. Co-op Campaign

    Looking for someone to do the campaign on realistic difficulty co-op with me, finished it on hard but bugger me is realistic a step-up and some help would be appreciated.
  14. Would it be possible to add a new room to the For Honor section of teamspeak for co-op play?
  15. Clan Faction

    Is there a clan faction? If not wouldn't it make sense to have one so we'd all be fighting for the same side of the season war? Seeing as it doesn't actually affect anything else as far as I'm aware, except the shape of the emblem, and if we do have a clan emblem everyone having the same emblem shape wouldn't be a terrible idea.
  16. Greetings

    Hello. Im new around here and i spend most of my time in For Honor. My Uplay name is LieutenantKJ so feel free to add me and we'll have a couple of sessions sometime!
  17. Hail Warriors!

    Just wanted to introduce myself, I go by GrimnirWOA in Uplay. Please friend me. I main Berserker at rep 4 and have a Centurion at rep 3. Brawls are my favorite fighting mode but ill do any of them. I usually play nights(East Coast USA). I also own a Historical European Martial Arts school. Check us out, I teach German Longsword, Sword and Buckler, and Viking Combat. I look forward to fighting beside you all!
  18. Damage Values.

    I couldn't find anything in this site referencing the damage values so the link below is a Reddit post with a spreadsheet of the damage values for all heros as well as attack speeds. This is not my document.
  19. Warrior's Den Today (June 8th)

    All, Incoming patch next week with massive balance changes... No Cent nerf, but Shinobi gets a lot of changes: - Kick, double dodge no longer connects to GB - Double dodge kick stamina increase (+5) - Changes to uninterruptible stance duration changed from 300ms to 600ms Also, Kensei buffs coming, Warden vortex nerf, Warlord throw distance reduced. Some Feats are changing, too: Revive Faster - Cut revive duration 25% from 50% (to 25%) Auto Revive - Te Warlord will now revive with 50% health Revenge Attacks - Two light attacks will only fill 2 Revenge points down from 5, Heavies down to 4 from 10, overall damage dealt reduced by 10% Body Count - 3 hp on each soldier killed instead 5 Healing on Block: 5hp instead of 10 on light blocks, 5hp instead of 15 on Heavy blocks, 3 hp on Soldier blocked hits. Fiat Lux - Area of effect increased to 4m, stun duration increased to 4 seconds from 3 seconds, now does consistent 25 damage regardless of distance Second Wind - Healing value chanegd to 50 from 40, 60 second cooldown Longbow/Javelin - Changed to 50 from 80 Crossbow /Throwing Axe- Changed to 25 from 30, 60 seconds cooldown Kunai - Changed to 15 from 20 and has cooldown of 60 seconds Enjoy!
  20. Gear Stat Descriptions

    Here's a full list of EXACTLY what each gear stat does. We know they're right because they're directly from the devs.
  21. Anniversary

    Rider informed me, today is his anniversary with his wife! Please join me in wishing this amazing dude an awesome day! @Aether, @ZenJar, @bioshibby, @Caedo, @Stepes, @WeaponX006, @LawBringing, @Jonny, @The1That1, @Ryuu, @SsoveRReigN, @Fishypixels, @Rider, @sovereignk24, @Greyismyname, @Idle Ghost Shell, @Pontjacko, @Pez.God, @Ripley, @Esbero, @WigglyPotatoChip, @The_Krobar, @TyEzz-, @Whittycent, @An1malXDM, @Tawahachee, @Harvestur, @Nhoxus, @Boskica, @KielxKun, @TheDutchesss_, @Snowy, @Reflexez, @Torisan, @AmandaRekonwith @Booyah
  22. Reaction Times

    Been working on my reaction times a bit since I'm considered old and washed up as far as gaming goes (I'm 34). I can still successfully parry light attacks when I'm fresh, but pretty much suck at it at the end of a long session. Maybe I should take more breaks One way to test to see if you're on the top of your game is to measure your reaction times. A quick easy way to do it as at this site. You can go here to get a baseline of how fast your reaction times are. Then you can see if your reaction times are fast enough to parry a peacekeeper light attack, or even zone! I pulled these numbers from a reddit post by vennstrom. Target is how long the attack takes to hit you. The first number in the parry range is the beginning of the window, and the second number is the end of the parry window. Personally when I'm fresh I can parry a side light or top light from pk. For me to parry the second side light I need to have a good read, or have recognized a pattern. To parry a zone attack I need to be the luckiest guy in the world, or know that the pk is going to zone before he even knows. Of course your connectivity and the connectivity of your opponent are not negligible factors here. If your pc is receiving the information late then this is shortening these times...significantly in some cases. Zone Attack: Target: 19 frames (316ms); Parry: Frame 1-5 (0-83ms) Side light: Target: 28 frames (466ms); Parry: Frame 11-16 (183-266ms) 2nd Side light (combo) Target: 23 frames (383ms); Parry: Frame 6-11 (100-183ms) Top light: Target: 32 frames (533ms); Parry: Frame 15-19 (250-316ms)